A world worth planning around
Distance is part of the game. Towns need routes to resources and partners, while nations must consider borders, coastlines, neighbors, and the infrastructure that connects their territory.
- Found towns in recognizable regions of Earth
- Connect settlements through roads, rail, and shipping
- Develop regional production and exchange goods through trade
- Publish political borders to the shared map
Cities record player decisions
Historia's world is not filled by generated capitals. Streets, housing, workshops, stations, ports, and public buildings appear because players decide to build and maintain them.
Live map in development
The public live map is still being prepared. When available, it will provide a persistent view of the world and its published political territories.

