One world advances through history together

A steam locomotive pulling passenger cars through a forest at night.

From antiquity to the future

The world begins with ancient foundations and advances through Classical, Medieval, Renaissance, Industrial, Modern, Atomic, Information, and Future eras.

  • Ancient and Classical eras establish cultivation, craft, records, and early metals
  • Medieval and Renaissance eras expand mechanics, seafaring, navigation, and science
  • Industrial and Modern eras introduce mechanization, rail, electricity, aviation, and logistics
  • Atomic, Information, and Future eras extend energy, electronics, networks, and endgame systems

Progress is shared, identity is not

The next era opens for everyone rather than becoming the private advantage of one nation. Competition comes from how players use the available technology: what they specialize in, where they settle, what they trade, and which infrastructure they finish.

No fixed calendar

Era advancement follows the development of the world rather than a rigid real-time schedule. Current timing and advancement requirements will be documented as playtesting finalizes the progression model.